controls
move : arrow keys
fire : Z or space
fire continuously : X
adjust rendering quality : Q
change rendering color : C (on lowest quality level)
scoring
one point per second of being alive.
30 points for a
yellow octahedron.
20 points for breaking a
seafoam dodecahedron.
100 points for a
red hypercube.
150 points for an
orange pyramid.
80 points for a segment of a
pink cube-snake.
200 points for a
blue hypercube.
250 points for a
chartreuse star.
powerups
the
blue powerup lets you fire two shots at once.
the
orange powerup lets you fire extra-fast.
the
purple powerup lets you fire three shots at various angles.